NFHS: Basketball Points of Emphasis 2017-18

nfhs rules 2017

NFHS 2017-18 POINTS OF EMPHASIS

Equipment worn on head for medical or religious reasons

Specific procedures have been established for allowing a head covering to be worn for medical or religious reasons. A player who is required to wear a head covering for medical or religious reasons must provide a physician statement or appropriate documented evidence to the state association for approval. If approved, the state association shall provide written authorization to the school to be made available to officials. States are at liberty to determine the system for approval that works best in that state.

Team control, throw-in

The relevance of team control during a throw-in only applies when a member of the throw-in team fouls. Such fouls shall be ruled team-control fouls. Team control during a throw-in is NOT intended to be the same as player control/team control inbounds. Team control inbounds is established when a player from either team who has inbound status gains control of the ball. During the throw-in, 10-seconds, 3-seconds, frontcourt status, backcourt status, closely guarded, etc., are NOT factors as there has yet to be player control/ team control obtained inbounds. With specific regard to the backcourt violation, a team may not be the last to touch a live ball in the front court and then be the first to touch a live ball in the backcourt, provided that team has established player control/team control on the playing court (either in the backcourt or frontcourt). BY RULE EXCEPTION, during a throw-in a team may leave the front court, establish player control/team control while airborne and land in the backcourt. This is a legal play and ONLY applies to the first player of the offense who touches the ball PRIOR to the end of the throw in.

Intentional Fouls

The committee is concerned about the lack of enforcement for intentional fouls during any part of the game but especially at the end of a game. The intentional foul rule has evolved into misapplication and personal interpretations. An intentional foul is a personal or technical foul that may or may not be premeditated and is not based solely on the severity of the act, and it is contact that:

  • Neutralizes an opponent’s obvious advantageous position.
  • Is on an opponent who is clearly not in the play.
  • May be excessive.
  • Is not necessarily premeditated or based solely on the severity of the act.

This type of foul may be strategic to stop the clock or create a situation that may be tactically done for the team taking action. This foul may be innocent in severity, but without any playing of the ball, it becomes an intentional act such as a player wrapping his or her arms around an opponent. The act may be excessive in its intensity and force of the action. These actions are all intentional fouls and are to be called as such. Officials must be aware of the game situations as the probability of fouling late in the game is an accepted coaching strategy and is utilized by many coaches in some form. Officials must have the courage to enforce the intentional foul rule properly.

Guarding

The addition of Rule 10-7-12 has been successful in its intent to clean up illegal contact on the ballhandler/dribbler and post players. Players are attempting to replace this illegal contact with contact observed as “body bumping.” Illegal contact with the body must be ruled a foul; however, officials must accurately identify if the defense or offense causes the contact and penalize the player causing the illegal contact. Once a defensive player obtains legal guarding position by facing an opponent with both feet of the floor inbounds, he/she may move to maintain that position in any direction except toward the offensive player being guarded when contact occurs. The defense is not required to keep both feet on the playing court and may jump vertically or laterally to maintain the legal position. If contact occurs prior to the offensive player getting head and shoulders passed the defender, the responsibility is on the offensive player.

 

NFHS

NFHS Rule 0

nfhs rules 2017

THE INTENT AND PURPOSE OF THE RULES The restrictions which the rules place upon the players are intended to create a balance of play; to provide equal opportunity between the offense and the defense; to provide equal opportunity between the small player and tall player; to provide reasonable risk minimization; to create an atmosphere of sporting behavior and fair play; and to emphasize cleverness and skill without unduly limiting freedom of action of individual or team play on either offense or defense. Therefore, it is important to know the intent and purpose of a rule so that it may be intelligently applied in each play situation. A player or a team should not be permitted an advantage which is not intended by a rule. Neither should play be permitted to develop which may lead to placing a player at a disadvantage not intended by a rule. It is the policy of the NFHS Basketball Rules Committee that there be no deviation from the rules unless experimental approval has been granted by the NFHS liaison to the rules committee.
THE GAME – Basketball is played by two teams of five players each. The purpose of each team is to throw the ball into its own basket and to prevent the other team from scoring. The ball may be thrown, batted, rolled or dribbled in any direction, subject to restrictions laid down in the following rules.

NFHS Rule 1

nfhs rules 2017

Rule 1 Court and Equipment
NOTE: The NFHS does not perform scientific tests on any specific items of equipment to determine if the equipment poses undue risks to student-athletes, coaches, officials or spectators. Such determinations are the responsibility of equipment manufacturers.
SECTION 1 PLAYING COURT DIMENSIONS The playing court shall be a rectangular surface free from obstructions and with dimensions not greater than 94 feet in length by 50 feet in width. IDEAL MEASUREMENTS ARE: High School Age – 84 by 50 feet. These are the dimensions for the playing court only. Suggestions about construction and lighting are in Table 1-1, Number 3.
SECTION 2 SIDELINES, END LINES
ART. 1 . . . The playing court shall be marked with sidelines, end lines and other lines as shown in Figure 1-1. There shall be at least 3 feet (and preferably 10 feet) of unobstructed space outside boundaries. The sidelines and end lines shall be a minimum of 2 inches in width. If it is desirable to use contrasting colored-floor areas instead of the lines, see Table 1-1, Number 3.
ART. 2 . . . If, on an unofficial court, there is less than 3 feet of unobstructed space outside any sideline or end line, a narrow broken line shall be marked on the court parallel with and 3 feet inside that boundary. This restraining line becomes the boundary line during a throw-in on that side or end, as in 7-6. It continues to be the boundary until the ball crosses the line.
SECTION 3 CENTER RESTRAINING CIRCLE, DIVISION LINE
ART. 1 . . . A restraining circle shall be drawn at the center of the court with a radius of 6 feet measured to the outside edge. The edge of the circle shall be designated with a minimum of a ¼-inch-wide single line but no wider than 2 inches. See Table 1-1, Number 3 if the use of contrasting colored-floor areas instead of a line is desirable. Spaces for nonjumpers around the center circle are 36 inches deep.
ART. 2 . . . A division line 2 inches wide, shall divide the court into two equal parts. If the court is less than 74 feet long, it should be divided by two lines, each parallel to and 40 feet from the farther end line.
ART. 3 . . . Shadow-bordered lines are permissible. A shadow line is a line that designates the required width by use of border or outline lines at least ¼-inch wide, which shall lie within the required width. Border lines that are the natural color of the court are permissible. The area within these lines need not be one color, but the continuous outline must be clearly visible to the officials. If the floor has a logo in the center of the court, that logo should not distract from the visibility of the division line or center circle.
SECTION 4 THREE-POINT LINE
ART. 1 . . . A three-point line, 2 inches wide in the form of a semicircle, shall be drawn at each end of the court as shown in Figure 1-1. The semicircle has a radius of 19 feet 9 inches from a point in the middle of the free-throw lane directly below the center of the basket to the outside edge of the line. The semicircle shall be extended with a 2-inch wide line perpendicular to the end line, the length of which shall be 63 inches from the inside edge of the end line.
ART. 2 . . . The three-point line shall be the same color as the free-throw lane boundary lines and free-throw semicircle.
SECTION 5 FREE-THROW LANE
ART. 1 . . . A free-throw lane, 12 feet wide measured to the outside of each lane boundary, and the semicircle with the free-throw line as a diameter, shall be marked at each end of the court with dimensions and markings as shown in Figure 1-1. All lines designating the free-throw lane, but not lane-space marks are part of the lane.
ART. 2 . . . The lane-space marks (2 inches by 8 inches) identify areas which extend 36 inches from the outer edge of the lane lines toward the sidelines. There are three lane spaces on each lane boundary line.
ART. 3 . . . The free-throw lane line and semicircle shall be the same color as the three-point line. See Table 1-1, No. 3 if the use of contrasting colored-floor areas instead of the lines is desirable.
SECTION 6 FREE-THROW LINE A free-throw line, 2 inches wide, shall be drawn across both circles, which have an outside radius of 6 feet as shown in Figure 1-1. It shall be parallel to the end line and shall have its farthest edge 15 feet from the plane of the face of the backboard.
SECTION 7 BACKBOARDS
ART. 1 . . . The backboards shall be the same size at both ends of the court. The backboard shall be one of three types: (1) a rectangle 6 feet horizontally and 4 feet vertically; or (2) a rectangle 6 feet horizontally and 3½ feet vertically; or (3) a fan-shaped backboard, 54-inches wide and with dimensions as shown in Figure 1-2. NOTE: The 6-foot horizontal and 3 1/2-foot vertical dimensions are recommended for replacement backboards or new installations.
ART. 2 . . . Each of the backboards shall be of any rigid material. The front surface shall be flat and, unless it is transparent, it shall be white. Tinted glass backboards are prohibited. Figure 1-2 gives specifications for the three types of backboards. See Rule 1, Sections 7, 8, 9. It is not legal to paint a fan-shaped board on a rectangular backboard. NOTE: For the fan-shaped backboard in transparent material, the recurved cut-out at the bottom may be filled in and the ring attached to the front of the backboard.
ART. 3 . . . If the backboard is transparent, it shall be marked as follows: A rectangle shall be centered behind the ring and marked by a 2-inch white line. The rectangle shall have outside dimensions of 24 inches horizontally and 18 inches vertically. For the rectangular backboard, the top edge of the backboard shall be level with the ring. For the fan-shaped backboard, the baseline shall be omitted, and the two vertical lines shall be extended to the bottom of the backboard. The rectangular target in a bright orange or black color may be used on a nontransparent backboard. The border of the backboard shall be marked with a white line. The border shall be 3 inches or less in width.
ART. 4 . . . Either type backboard may be transparent or nontransparent. No logo, marking, lettering, etc., is permitted on the backboard, backboard padding, or basket. Figure 1-2
SECTION 8 BACKBOARD POSITION
ART. 1 . . . Each backboard shall be midway between the sidelines, with the plane of its front face perpendicular to the floor, parallel to the end line, and 4 feet from it.
ART. 2 . . . The upper edge of the backboard shall be 13 feet above the floor for the rectangular, and 12 feet 8 inches for the fan-shaped. The backboard shall be protected from spectators to a distance of at least 3 feet at each end.
SECTION 9 BACKBOARD PADDING, SUPPORT SYSTEMS
ART. 1 . . . The bottom and each side of the all-rectangular backboards shall be padded with a poly high-carb vinyl-type material that meets the Bashor resilience test with a range of 20-30. The padding must cover the bottom surface of the board and the side surface to a distance of 15 inches up from the bottom. The front and back surfaces must be covered to a minimum distance of 3/4 inch from the bottom of the backboard. The padding shall be 1 inch thick from the front and back surfaces of the backboard. The material shall be 2 inches from the bottom edge of the backboard. It is recommended that the padding be mounted on the backboard by adhesive or material such as Velcro, channel, etc. The padding shall be a single, solid color and shall be the same color on both backboards.
ART. 2 . . . Any backboard support behind the backboard and at a height of less than 9 feet above the floor shall be padded on the bottom surface to a distance of 2 feet from the face of the backboard. All portable backstops must have the bases padded to a height of 7 feet on the court-side surface.
ART. 3 . . . Clearances – As below and behind backboards, all support systems should be at least 8 feet behind the plane of the backboard face and at a height of 7 feet or more above the floor.
ART. 4 . . . Any backboard support, all of which is not directly behind the backboard, should be at least 6 inches behind it if the support extends above the top and at least 2 feet behind it if the support extends beyond the side. Any overhead backboard support structure which must be forward braced due to space limitations, architectural or structural restraints, shall meet the following requirements: A front, diagonal-brace system must be located above a line extending upward and into the playing court at a maximum 45-degree angle from a point on a vertical line located a minimum of 6 inches behind the front side of the backboard at a minimum height of 4 feet 6 inches above the basket ring.
ART. 5 . . . Warning on misuse of portable backstops – Manufacturers and administrators should be aware of an “extreme-caution” warning relative to the misuse of portable backstops. A high degree of injury potential and a severe liability problem exists when players or spectators are allowed to hang, sit or stand on the basket ring or backboard. Administrators must see that this practice is eliminated or that the portable units are lowered at the completion of the game. There is a high risk of severe injury, even death, if this practice continues. A recommended warning or inscription such as “Danger – please do not get on the ring/backboard” is desirable.
SECTION 10 BASKET SIZE, MATERIAL
ART. 1 . . . Each basket shall consist of a single metal ring, 18 inches in inside diameter, its flange and braces, and a white-cord 12-mesh net, 15 to 18 inches in length, suspended from beneath the ring.
ART. 2 . . . Each ring shall not be more than 5/8 inch in diameter, with the possible addition of small-gauge loops on the bottom edge for attaching a 12-mesh net. The ring and its attaching flange and braces shall be bright orange in color.
ART. 3 . . . The cord of the net shall be not less than 120-thread nor more than 144-thread twine, or plastic material of comparable dimensions with no additional extensions. It shall be constructed to momentarily check the ball as it passes through.
SECTION 11 BASKET RING
ART. 1 . . . Each basket ring shall be securely attached to the backboard/support system with a ring-restraining device. Such a device shall ensure that the basket stays attached in the event a glass backboard breaks. Each basket ring shall have its upper edge 10 feet above and parallel to the floor and shall be equidistant from the vertical edges of the backboard. The nearest point of the inside edge of the ring shall be 6 inches from the plane of the face of the backboard.
ART. 2 . . . Positive-lock breakaway, flex breakaway and fixed rings are legal. Breakaway basket rings shall have rebound characteristics similar to those of fixed rings. The pressure-release mechanism should ensure these characteristics, as well as protect both the ring and backboard. The design of the ring and its construction should ensure player safety.
ART. 3 . . . For those rings with a breakaway mechanism, the pressure release mechanism must be preset so that rings do not deflect more than ½ inch when subjected to static load of 50 pounds and may be sealed or field adjustable. When released, the positive-lock breakaway ring shall not rotate more than 30 degrees below the original horizontal position. After release and with the load no longer applied, the ring shall return automatically and instantaneously to the original position. NOTE: It is recommended that schools have the basket rings tested for rules compliance.
SECTION 12 BALL
ART. 1 . . . The ball shall meet the following specifications: a. Its solid color shall be Pantone Matching System (PMS) Orange 151, Red-Orange 173 or Brown 1535, effective 2019-20. b. It shall be spherical. c. It shall have a deeply-pebbled cover with horizontally shaped panels bonded tightly to the rubber carcass. d. The circumference shall be: 1. Within a minimum of 29½ inches to a maximum of 30 inches for high school boys competition. 2. Within a minimum of 28½ inches to a maximum of 29 inches for high school girls competition. e. The weight shall be: Figure 1-3 1. Within a minimum of 20 ounces to a maximum of 22 ounces for high school boys competition. 2. Within a minimum of 18 ounces to a maximum of 20 ounces for high school girls competition. f. The black rubber rib separating the panels shall not exceed ¼ inch in width. g. The ball shall include the NFHS Authenticating Mark. The mark can be displayed in either format shown in Figure 1-3. A current list of NFHS authenticated products can be found on the Web site, www.nfhs.org. NOTE: By state association adoption, either legal-size ball may be used for boys junior high school competition.
ART. 2 . . . The ball shall be inflated to an air pressure such that when it is dropped to the playing surface from a height of 6 feet, measured to the bottom of the ball, it shall rebound to a height, measured to the top of the ball, of not less than 49 inches when it strikes on its least resilient spot, nor more than 54 inches when it strikes on its most resilient spot. NOTE: To be legal, the air pressure which will give the required reaction must be stamped on it. The pressure for game use must make the ball bounce legally.
ART. 3 . . . The home team shall provide a ball which meets the specifications. The referee shall be the sole judge of the legality of the ball and may select a ball provided by the visiting team.
SECTION 13 TEAM BENCH LOCATIONS, COACHING BOX, TIME-OUT AREA
ART. 1 . . . The location of each team’s bench shall be designated by game management. It is recommended that the benches for team members and coaches of both teams be placed along that side of the court on which the scorer’s and timer’s table is located.
ART. 2 . . . The coaching box shall be outlined outside the side of the court on which the scorer’s and timer’s table and team benches are located. The area shall be bounded by a line drawn 28 feet from the end line towards the division line. At this point, a line drawn from the sideline toward the team bench becomes the end of the coaching box going towards the end line. These lines shall be located off the court and be 2 inches wide. The same directions should be followed for the other side of the scorer’s and timer’s table. NOTE: State associations may alter the length and placement of the 28- foot (maximum) coaching box.
ART. 3 . . . The time-out area shall be the area inside an imaginary rectangle formed by the boundaries of the sideline (including the bench), end line, and an imaginary line extended from the free-throw lane line nearest the bench area meeting an imaginary line extended from the coaching-box line.
SECTION 14 RED/LED LIGHT, AUDIBLE SIGNAL A red light behind each backboard or an LED light on each backboard is permitted to signal that time has expired for a quarter or extra period. In facilities without a red light behind or an LED light on each backboard, the audible timer’s signal shall indicate that time has expired.
SECTION 15 CLOCK AND SCOREBOARD A visible game clock and scoreboard are mandatory. An alternate timing device and scoring information system shall be available in the event of malfunction.
SECTION 16 POSSESSION ARROW A visible display shall be located at the scorer’s and timer’s table to indicate team possession for the alternating-possession procedure.
SECTION 17 “X” LOCATES SCORER An “X” 12 inches long and 2 inches wide shall be placed on the floor out of bounds directly in front of the official scorer to help substitutes with the proper location.
SECTION 18 MUSIC/SOUND EFFECTS/ARTIFICIAL NOISEMAKERS The playing of music/sound effects shall only be permitted during pregame, time-outs, intermission and post-game. The use of artificial noisemakers shall be prohibited. The announcer shall be prohibited from making announcements during the game, such as “two minutes to go.”
SECTION 19 ELECTRONIC DEVICES The use of electronic devices is permitted during the game.
SECTION 20 NON-PLAYING PERSONNEL Non-playing personnel, e.g., spirit participants, media, shall remain outside of the playing area during a 30-second time-out. Non-playing personnel shall be located outside the free-throw lane lines extended toward the sidelines throughout the game.

NFHS Rule 2

nfhs rules 2017

Rule 2 Officials and Their Duties
SECTION 1 GAME AND TABLE OFFICIALS
ART. 1 . . . The official’s uniform shall be a black-and-white striped shirt, black pants, primarily black shoes and socks.
ART. 2 . . . The game officials shall be a referee and an umpire or a referee and two umpires who shall be assisted by an official timer and scorer.
ART. 3 . . . The scorer and timer shall be located at the scorer’s and timer’s table on the side of the court. It is recommended that the official scorer and timer be seated next to each other.
SECTION 2 OFFICIALS’ JURISDICTION
ART. 1 . . . The officials shall make decisions for infractions of the rules – committed within or outside the boundary lines. The use of any replay or television monitoring equipment by the officials in making any decision relating to the game is prohibited.
NOTE: A state association may permit game or replay officials to use a replay monitor during state championship series contests to determine if a scored goal at the expiration of time in the fourth quarter or any overtime period (0:00 on the game clock) should be counted, and if so, determine if it is a two-point or a three-point goal.
ART. 2 . . . The officials’ jurisdiction, prior to the game, begins when they arrive on the floor. The officials’ arrival on the floor shall be at least 15 minutes before the scheduled starting time of the game.
ART. 3 . . . The officials’ jurisdiction extends through periods when the game may be momentarily stopped for any reason.
ART. 4 . . . The jurisdiction of the officials is terminated and the final score has been approved when all officials leave the visual confines of the playing area.
NOTE: The officials retain clerical authority over the contest through the completion of any reports, including those imposing disqualifications, which are responsive to actions occurring while the officials had jurisdiction. State associations may intercede in the event of unusual incidents that occur before, during or after the officials’ jurisdiction has ended or in the event that a contest is terminated prior to the conclusion of regulation play.
SECTION 3 REFEREE’S AUTHORITY The referee shall make decisions on any points not specifically covered in the rules.
SECTION 4 REFEREE’S PREGAME DUTIES The referee shall:
ART. 1 . . . Inspect and approve all equipment, including court, baskets, ball, backboards, and scorer’s and timer’s signals.
ART. 2 . . . Designate the official timepiece and official timer prior to the scheduled starting time of the game.
ART. 3 . . . Designate the official scorebook and official scorer prior to the scheduled starting time of the game. NOTE: A state association may authorize use of supplementary equipment to aid in game administration.
ART. 4 . . . Be responsible for having each team notified three minutes before each half is to begin.
ART. 5 . . . Verify with the head coach, prior to each contest, that his/her team member’s uniforms and equipment are legal and will be worn properly, and that all participants will exhibit proper sporting behavior throughout the contest.
SECTION 5 REFEREE’S DUTIES DURING GAME The referee shall:
ART. 1 . . . Designate the official to toss the ball in the center restraining circle for all jump-ball situations.
ART. 2 . . . Administer the alternating-possession throw-in to start the – second, third and fourth quarters.
ART. 3 . . . Decide whether a goal shall count if the officials disagree.
ART. 4 . . . May declare the game a forfeit when conditions warrant.
ART. 5 . . . Decide matters upon which the scorer and timer disagree and correct obvious timing errors.
ART. 6 . . . Confer with the official scorer at halftime to determine the possession arrow is pointed in the proper direction to begin play in the third quarter.
ART. 7 . . . Check and approve the score at the end of each half.
ART. 8 . . . Inform each team and the table officials of the overtime procedures when the score is tied at the end of regulation time.
SECTION 6 OFFICIALS’ AUTHORITY No official has the authority to set aside or question decisions made by the other official(s) within the limits of their respective outlined duties.
SECTION 7 OFFICIALS’ GENERAL DUTIES The officials shall conduct the game in accordance with the rules. This includes:
ART. 1 . . . Notifying the captains when play is about to begin at the start of the game.
ART. 2 . . . Putting the ball in play.
ART. 3 . . . Determining when the ball becomes dead and live.
ART. 4 . . . Prohibiting practice during a dead ball, except between halves.
ART. 5 . . . Administering penalties.
ART. 6 . . . Granting and charging time-out.
ART. 7 . . . Beckoning substitutes to enter the court.
ART. 8 . . . Signaling a three-point attempt and signaling a successful three point goal.
ART. 9 . . . Silently and visibly counting seconds to administer the throw in (7-6), free-throw (8-4; 9-1-3a), backcourt (9-8) and closely-guarded (9- 10) rules.
ART. 10 . . . Reporting a team warning for delay to the official scorer and then to the head coach.
ART. 11 . . . Reporting a team warning for head coach/bench personnel misconduct to the official and then to the head coach.
ART. 12 . . . Notifying the head coach when a team is granted its final allowable time-out.
SECTION 8 OFFICIALS’ ADDITIONAL DUTIES The officials shall:
ART. 1 . . . Penalize unsporting conduct by any player, coach, substitute, team attendant or follower. NOTE: The home management or game committee is responsible for spectator behavior, insofar as it can reasonably be expected to control the spectators. The officials may rule fouls on either team if its supporters act in such a way as to interfere with the proper conduct of the game. Discretion must be used in ruling such fouls, however, lest a team be unjustly penalized. When team supporters become unruly or interfere with the orderly progress of the game, the officials shall stop the game until the host management resolves the situation and the game can proceed in an orderly manner. In the absence of a designated school representative, the home coach shall serve as the host management.
ART. 2 . . . Penalize and disqualify the offender if flagrant misconduct occurs.
ART. 3 . . . Remove a player from the game who commits his/her fifth foul (personal and technical).
ART. 4 . . . Notify the head coach and request the timer to begin the replacement interval, and then notify the player on a disqualification.
ART. 5 . . . Immediately remove a player from the game who exhibits signs, symptoms or behaviors consistent with a concussion as in 3-3-8. (See NFHS Suggested Guidelines for Management of Concussion in Sports)
SECTION 9 SIGNALS
ART. 1 . . . When a foul occurs, an official shall signal the timer to stop the clock. The official shall verbally inform the offender, then with finger(s) of two hands, indicate to the scorer the number of the offender and the number of free throws.
ART. 2 . . . When a team is entitled to a throw-in, an official shall signal the timer to stop the clock and clearly signal:
a. The act which caused the ball to become dead.
b. The direction of play and announce the color of the team entitled to the throw-in.
c. The throw-in spot unless it follows a successful goal or an awarded goal.
SECTION 10 CORRECTABLE ERRORS
ART. 1 . . . Officials may correct an error if a rule is inadvertently set aside and results in:
a. Failure to award a merited free throw.
b. Awarding an unmerited free throw.
c. Permitting a wrong player to attempt a free throw.
d. Attempting a free throw at the wrong basket.
e. Erroneously counting or canceling a score.
ART. 2 . . . In order to correct any of the officials’ errors listed in Article 1, such error must be recognized by an official no later than during the first dead ball after the clock has properly started.
ART. 3 . . . If in Article 1e the error is made while the clock is running and the ball dead, it must be recognized by an official before the second live ball.
ART. 4 . . . If the error is a free throw by the wrong player or at the wrong basket, or the awarding of an unmerited free throw, the free throw and the – activity during it, other than unsporting, flagrant, intentional or technical fouls, shall be canceled.
ART. 5 . . . Points scored, consumed time and additional activity, which may occur prior to the recognition of an error, shall not be nullified. Errors because of free-throw attempts by the wrong player or at the wrong basket shall be corrected by applying 8-1 and 2.
ART. 6 . . . If an error is corrected, play shall be resumed from the point of interruption to rectify the error, unless it involves awarding a merited free throw(s) and there has been no change of team possession since the error was made, in which case play shall resume as after any free-throw attempt(s).

SECTION 11 SCORER’S DUTIES The scorer shall:
ART. 1 . . . Keep a record of the names and numbers of players who are to start the game and of all substitutes who enter the game. NOTE: It is recommended the team member’s numbers be entered into the scorebook in numerical order.
ART. 2 . . . Notify the nearer official when there is an infraction of the rules pertaining to submission of the roster, substitutions or numbers of players.
ART. 3 . . . Signal the officials by using the game horn or a sounding device unlike that used by the referee and umpire(s). This may be used immediately if, or as soon as, the ball is dead or is in control of the offending team.
ART. 4 . . . Record the field goals made, the free throws made and missed, and keep a running summary of the points scored.
ART. 5 . . . Record warnings for head coach/bench personnel misconduct as well as the personal and technical fouls reported on each player and notify an official immediately when the fifth foul (personal and technical) is charged to any player, the second technical foul is charged to any team member, bench personnel, or directly to the head coach, or the third technical foul is charged to the head coach. NOTE: The procedure if a player who has committed his/her fifth foul – continues to play because the scorer has failed to notify the official is as follows: As soon as the scorer discovers the irregularity, the game horn should be sounded after, or as soon as, the ball is in control of the offending team or is dead. The disqualified player must be removed immediately. Any points which may have been scored while such player was illegally in the game are counted. If other aspects of the error are correctable, the procedure to be followed is included among the duties of the officials.
ART. 6 . . . Record the time-out information charged to each team (who and when) and notify a team and its coach, through an official, whenever that team is granted its final allotted charged time-out.
ART. 7 . . . Record the jump balls for the alternating-possession procedure and be responsible for the possession arrow.
ART. 8 . . . Record the number of warnings in the official scorebook, as in Rule 4-47and 4-48.
ART. 9 . . . Signal the nearer official each time a team is granted a time-out in excess of the allotted number.
ART. 10 . . . Signal in each half when a player commits a common foul beginning with his/her team’s seventh and 10th foul.
ART. 11 . . . Compare records with the visiting scorer after each goal, each foul, each charged time-out, and end of each quarter and extra period, notifying the referee at once of any discrepancy. If the mistake cannot be found, the referee shall accept the record of the official scorebook, unless he/she has knowledge which permits him/her to decide otherwise. If the discrepancy is in the score and the mistake is not resolved, the referee shall accept the progressive team totals of the official scorebook. A bookkeeping mistake may be corrected at any time until the referee approves the final score. The scorebook of the home team shall be the official book, unless the referee rules otherwise. The official scorebook shall remain at the scorer’s table throughout the game, including all intermissions.
ART. 12 . . . The official scorer is required to wear a black-and-white vertically striped garment.
SECTION 12 TIMER’S DUTIES The timer shall:
ART. 1 . . . Note when each half is to start and shall notify the referee more than three minutes before this time so the referee may notify the teams, or cause them to be notified, at least three minutes before the half is to start.
ART. 2 . . . Signal the scorer three minutes before starting time.
ART. 3 . . . Be provided with a clock to be used for timing quarters, extra – periods and intermissions, and a stopwatch for timing time-outs. The clock shall be operated by the official timer. The clock and a stopwatch shall be placed so that they may be seen by the timer. The clock shall be started or stopped as prescribed in Rule 5-8 and 5-9.
ART. 4 . . . Sound a warning signal 15 seconds before the expiration of an intermission or a time-out, immediately after which the players shall prepare to resume play, and signal again at the end of the intermission or time-out.
ART. 5 . . . Sound a warning signal to announce 15 seconds (maximum) permitted for replacing a disqualified or injured player, or for a player directed to leave the game. NOTE: The official shall signal the timer to begin the 15-second interval for replacing an injured player after the injured player has been removed from the court and the coach has been notified that a replacement is required, except as in 3-3-6.
ART. 6 . . . Stop the clock at the expiration of time for each quarter or extra period, and when an official signals time-out, as in 5-8. For an intermission or a charged time-out, start the stopwatch and signal the referee as outlined in Article 4.
ART. 7 . . . Indicate by signal the expiration of playing time in each quarter or extra period. If a red/LED light is used, the light is the official expiration of playing time.
SECTION 13 TIMER’S EQUIPMENT If the red/LED light fails to illuminate and the timer’s signal fails to sound, or is not recognized by the officials, the timer shall go onto the court or use other means to immediately notify the nearest official. If in the meantime, a goal has been made or a foul has occurred, the referee shall consult the timer:
ART. 1 . . . If table officials agree that time expired before the ball was in flight, the goal shall not count.
ART. 2 . . . If table officials agree that the quarter or extra period ended, as in 5-6-2 before the foul occurred, the foul shall be disregarded, unless it was intentional or flagrant.
ART. 3 . . . If table officials disagree, the goal shall count and/or the foul shall be penalized, unless the referee has knowledge which alters such ruling.

NFHS Rule 3

nfhs rules 2017

Rule 3 Players, Substitutes and Equipment
SECTION 1 TEAM, CAPTAIN
ART. 1 . . . Each team consists of five players, one of whom is the captain. NOTE: A team must begin the game with five players, but if it has no substitutes to replace disqualified or injured players, it must continue with fewer than five. When there is only one player participating for a team, the team shall forfeit the game, unless the referee believes that team has an opportunity to win the game.
ART. 2 . . . The captain is the representative of his/her team and may address an official on matters of interpretation or to obtain essential information, if it is done in a courteous manner. Any player may address an official to request a time-out or permission to leave the court.
SECTION 2 ROSTERS, STARTERS, NUMBERS
ART. 1 . . . At least 10 minutes before the scheduled starting time, each team shall supply the official scorer with the name and number of each team member and designate the five starting players. Failure to comply results in a technical foul (see 10-1-1 Penalty).
ART. 2 . . . After the 10-minute time limit specified in Article 1, a team is charged with a maximum of one technical foul regardless of how many infractions of the following are committed (see 10-1-2 Penalty): a. Changing a designated starter, unless necessitated by illness, injury, illegal equipment or apparel, etc., or to attempt a technical foul free throw. b. Adding a name to the team member list. c. Requiring the scorer to change a team member’s or player’s number in the scorebook. d. Requiring a player to change to the number in the scorebook. e. Having identical numbers on team members and/or players.
SECTION 3 SUBSTITUTION
ART. 1 . . . A substitute who desires to enter shall report to the scorer, giving his/her number. a. Between quarters, at halftime and during a time-out, the substitute must report or be in position to report to the scorer, prior to the warning signal which is sounded 15 seconds before the end of the intermission or the time-out. NOTE: When the substitute(s) is not properly reported, the player(s) in the game at the conclusion of the quarter when the time-out was granted shall begin play for the new quarter after the time-out. b. Substitutions between halves may be made by the substitute or a team representative. c. During multiple free throws resulting from personal fouls, substitutions may be made only before the final attempt in the sequence and after the final attempt has been scored. EXCEPTION: When a player is required by rule to be replaced prior to administering the free throw(s), then all other substitutes who have legally reported may also enter the game. d. If entry is at any time other than between quarters, and a substitute who is entitled and ready to enter reports to the scorer, the scorer shall use a sounding device or game horn, if, or as soon as, the ball is dead and the clock is stopped. e. A captain may request a defensive match-up if three or more substitutes from the same team enter during an opportunity to substitute.
ART. 2 . . . The substitute shall remain outside the boundary until an official beckons, whereupon he/she shall enter immediately. If the ball is about to become live, the beckoning signal should be withheld. The entering substitute shall not replace a designated jumper or a free thrower except as in 8-2 and 3. If the substitute enters to replace a player who must jump or attempt a free throw, he/she shall withdraw until the next opportunity to substitute.
ART. 3 . . . A substitute becomes a player when he/she legally enters the court. If entry is not legal, the substitute becomes a player when the ball becomes live. A player becomes bench personnel after his/her substitute becomes a player or after notification of the coach following his/her disqualification.
ART. 4 . . . A player who has been replaced, or directed to leave the game shall not re-enter before the next opportunity to substitute after the clock has been started properly following his/her replacement.
ART. 5. . . A player not wearing the pants/skirt properly and above the hips and/or a player not tucking in a team jersey (front and back) designed to be worn inside the pants/skirt, shall be directed to leave the game as in 3-3-4; a charged time-out shall not alter this requirement.
ART. 6 . . . A player who has been injured to the extent that the coach or any other bench personnel is beckoned and comes onto the court shall be – directed to leave the game, unless a time-out is requested by, and granted to, his/her team and the situation can be corrected by the end of the timeout.
ART. 7 . . . A player who is bleeding, has an open wound, has any amount of blood on his/her uniform, or has blood on his/her person, shall be directed to leave the game until the bleeding is stopped, the wound is covered, the uniform and/or body is appropriately cleaned, and/or the uniform is changed before returning to competition, unless a time-out is requested by, and granted to, his/her team and the situation can be corrected by the end of the time-out. NOTES: (Arts. 6, 7) 1. If players from both teams are directed to leave the game because of injury/blood, both teams must request and be granted a time-out in order to keep each player in the game, as in 5-11-8. 2. A time-out granted to keep a player in the game must be requested before the replacement interval begins. ART. 8 . . . Any player who exhibits signs, symptoms or behaviors consistent with a concussion (such as loss of consciousness, headache, dizziness, confusion, or balance problems) shall be immediately removed from the game and shall not return to play until cleared by an appropriate health care professional. (See NFHS Suggested Guidelines for Management of Concussion in Sports.)
SECTION 4 UNIFORMS
ART. 1 . . . Team jersey color and design shall adhere to the following: a. The torso of the team jersey shall be the same single solid color for all team members. b. The torso is the portion of the jersey from an imaginary line at the base of the neckline extending to each armhole, down to the bottom hem of the jersey and from side seam/insert to side seam/insert. The imaginary line at the base of the neckline shall not extend beyond 1½ inches from the lowest point of the neckline apex/opening. c. The torso color shall be white for the home team and a contrasting dark color for the visiting team. NOTE: It is recommended that the dark torso color for the visiting team be the darker color of the school’s color scheme or black. d. There are no color/design restrictions in the area of the team jersey from the imaginary line at the base of the neckline to the top of the shoulder and in the corresponding area on the back of the jersey. There are restrictions on what identifying names may be placed in this area. (3-4-4) e. Side inserts, including trim/piping/accent color(s), shall be no more than 4 inches in width (2 inches on each side of seam) of any color(s) or design, centered vertically below the armpit. Side inserts for all team jerseys shall be the same width. f. Trim, piping or an accent color differing from the torso color shall not exceed 1 inch around the arm openings, except as in item d above.
ART. 2 . . . Logos/flags/patches shall adhere to the following: a. A visible manufacturer’s logo/trademark/reference is permitted on the team jersey, not to exceed 2¼ square inches with no dimension more than 2¼ inches. The manufacturer’s logo may be located no more than 5 inches below the shoulder seam on the front of the jersey, or 2 inches from the neckline on the back of the jersey; or in either side insert. b. The American flag may be worn anywhere on the team jersey provided it does not exceed 2 x 3 inches and does not interfere with the visibility of the player’s number. c. By state association adoption, one commemorative/memorial patch may be worn on the jersey. The patch shall not exceed 4 square inches, shall not be a number and must be located above the neckline or in the side insert. d. A school or conference logo/mascot may be located at the apex/opening of the neckline or above it, in the corresponding area on the back of the jersey and/or in either side insert.
ART. 3 . . . Numbers shall adhere to the following: a. Team jerseys shall include the team member’s number, which shall be at least 6 inches high on the back and at least 4 inches high on the front and not less than 3/4 inch in width excluding the border. b. The number(s) shall be centered vertically and horizontally on the portion of the jersey that is intended to be visible. c. The number(s) on the front and back of the team jersey shall be the same color and style. d. Each team member shall be numbered on the front and back of the team jersey with plain Arabic numerals. The following numbers are legal: 0, 1, 2, 3, 4, 5, 00, 10, 11, 12, 13, 14, 15, 20, 21, 22, 23, 24, 25, 30, 31, 32, 33, 34, 35, 40, 41, 42, 43, 44, 45, 50, 51, 52, 53, 54, 55. A team member list shall not have both numbers 0 and 00. e. No more than three colors may be used on the number. The style of the number must be clearly visible and conform to one of the following: 1. A solid contrasting color with no more than two solid color ¼-inch borders around the entire number. If the team jersey color is used as a border, it must be counted as one of the allowed colors. 2. The team jersey color itself when bordered with not more than two ¼-inch solid border(s) contrasting with the team jersey color. 3. A solid contrasting color with a “shadow” trim of a contrasting color on part of the number not to exceed ½ inch in width and may be used with one 1/4-inch border.
ART. 4 . . . Identifying name(s) shall adhere to the following: a. If used, lettering with school name, school’s nickname, school logo, player’s name and/or abbreviations of the official school name shall be placed horizontally on the jersey. b. The panel in the shoulder area of the jersey on the back may be used for placing identifying names as well. c. Lettering above a number may be arched, but the first and last letters must be on the same horizontal plane, such plane shall not be below a plane extending through the top of the number(s). d. Lettering below a number must have the first and last letters on the same horizontal plane and said plane shall not be above a plane extending through the bottom of the numbers(s). e. Any point on any letter shall not be closer than one inch to any point on any number(s). f. Any form of decorative accent (e.g., paw, halo, crown, star) in an identifying name or abbreviation is only permitted if the name or abbreviation is located above the number. g. If a tail is used in the lettering of an identifying name or abbreviation, the name or abbreviation must be located below the number.
ART. 5 . . . Uniform pants/skirts shall have only one visible manufacturer’s logo/trademark/reference. See 3-6-2 for size requirements. Showing multiple manufacturer’s logos on the waist band of the pants/skirts makes the item illegal.
SECTION 5 TEAM MEMBER’S EQUIPMENT, APPAREL
ART. 1 . . . The referee shall not permit any team member to wear equipment or apparel which, in his/her judgment, is dangerous or confusing to other players or is not appropriate. NOTE: Each state association may, in keeping with applicable laws, authorize exceptions to NFHS playing rules to provide reasonable accommodations to individual participants with disabilities and/or special needs, as well as those individuals with unique and extenuating circumstances. The accommodations should not fundamentally alter the sport, heighten risk to the athlete/others or place opponents at a disadvantage.
ART. 2 . . . Guards, casts and braces must meet the following guidelines: a. A guard, cast or brace made of a hard and unyielding substance, such as, but not limited to, leather, plaster, plastic or metal shall not be worn on the elbow, hand, finger/thumb, wrist or forearm; even though covered with soft padding. b. Hard and unyielding items (guards, casts, braces, etc.) on the upper arm or shoulder must be padded with a closed-cell, slow-recovery foam padding no less than ½” thick. c. Knee and ankle braces which are unaltered from the manufacturer’s original design/production are permitted and do not require any additional padding/covering nor do the braces need to meet the color restrictions. NOTE: A brace is defined as anything worn for a medical purpose to increase stability. In general, it is made of neoprene or elastic knit with an insert embedded to support the joint. It may or may not have a hinge and/or straps or an opening over the kneecap. d. A protective face mask may be worn and made of hard material, but must be worn molded to the face with no protrusions. e. Must be worn for medical reasons.
ART. 3 . . . Arm sleeves, knee sleeves, lower leg sleeves, compression shorts and tights are permissible: a. Anything worn on the arm and/or leg is a sleeve, except a knee brace, and shall meet the color restrictions. b. The sleeves/tights, compression shorts shall be black, white, beige or the predominant color of the jersey and the same color sleeves/tights shall be worn by teammates. c. All sleeves/tights, compression shorts shall be the same solid color and must be the same color as any headband or wristband worn. d. Meet the logo requirements in 3-6.
ART. 4 . . . Wristbands and headwear shall meet the following guidelines:
a. Headbands and wristbands shall be white, black, beige or the predominant color of the jersey and shall be the same color for each item and all participants. They must be the same color as any sleeve/tights worn. See 3-6 for logo requirements.
b. A headband is any item that goes around the entire head. It must be a circular design without extensions. If worn, only one headband is permitted, it must be worn on the forehead/crown, it must be nonabrasive and unadorned, and it must be a maximum of 2 inches wide.
c. If worn, only one wristband is permitted on each wrist, each must be worn on the arm below the elbow, each must be moisture absorbing, nonabrasive and unadorned, and each must be a maximum of 4 inches wide.
d. Rubber, cloth or elastic bands may be used to control hair. Hard items, including, but not limited to, beads, barrettes and bobby pins, are prohibited.
e. Head decorations and headwear, except those specified above, are prohibited. EXCEPTION: State associations may on an individual basis permit a player to participate while wearing a head covering if it meets the following criteria: a. For medical or cosmetic reasons – In the event a participant is required by a licensed medical physician to cover his/her head with a covering or wrap, the physician’s statement is required before the state association can approve a covering or wrap which is not abrasive, hard or dangerous to any other player and which is attached in such a way it is highly unlikely that it will come off during play. b. For religious reasons – In the event there is documented evidence provided to the state association that a participant may not expose his/her uncovered head, the state association may approve a covering or wrap which is not abrasive, hard or dangerous to any other player and which is attached in such a way it is highly unlikely it will come off during play.
ART. 5 . . . Equipment which is unnatural and/or designed to increase a team member’s height or vertical reach or to gain a competitive advantage shall not be permitted. Equipment and apparel shall not be modified from the original manufactured state and shall be worn in the manner the manufacturer intended it to be worn.
ART. 6 . . . Undershirts shall be a single solid color similar to the torso of the jersey and shall be hemmed and not have frayed or ragged edges. If the undershirt has sleeves, they shall be the same length. Only one visible logo is permitted. See 3-6 for logo requirements. ART. 7 . . . Jewelry is prohibited. Religious and medical-alert medals are not considered jewelry. A religious medal must be taped and worn under the uniform. A medical-alert medal must be taped and may be visible.
SECTION 6 LOGO/TRADEMARK/REFERENCE ART. 1 . . . One visible manufacturer’s logo/trademark/reference or school logo/mascot is permitted on the wristbands, headband, compression shorts, undershirts, and arm and leg compression sleeves. (3-5-3, 3-5-4, 3-5-6). ART. 2 . . . The size shall be limited to 2¼ square inches and shall not exceed 2¼ inches in any dimension on any item.
SECTION 7 SAFETY CONCERNS The referee shall not permit any team member to participate if in his/her judgment any item constitutes a safety concern, such as, but not limited to, a player’s fingernails or hairstyle.

NFHS Rule 5

nfhs rules 2017

Rule 5 Scoring and Timing Regulations
SECTION 1 GOAL
ART. 1 . . . A goal is made when a live ball enters the basket from above and remains in or passes through. No goal is scored if an untouched throwin goes through the basket.
ART. 2 . . . Whether the clock is running or stopped has no influence on the counting of a goal. If a player-control foul occurs before or after a goal, the goal is canceled.
SECTION 2 SCORING
ART. 1 . . . A successful try, tap or thrown ball from the field by a player who is located behind the team’s own 19-foot, 9-inch arc counts three points. A ball that touches the floor, a teammate inside the arc, an official, or any other goal from the field counts two points for the team into whose basket the ball is thrown. See 4-5-4.
ART. 2 . . . A goal from a free throw counts one point for the free thrower’s team and is credited to the free thrower. See 4-5-4.
ART. 3 . . . If a player scores a field goal in the opponent’s basket, it is not credited to a player, but is indicated in a footnote. See 4-5-4.
ART. 4 . . . The only infractions for which points are awarded are goaltending by the defense or basket interference at the opponent’s basket.
ART. 5 . . . When play is resumed with a throw-in or free throw and three tenths (.3) of a second or less remains on the clock, a player may not gain control of the ball and try for a field goal. In this situation only a tap could score. NOTE: This rule does not apply if the clock does not display tenths of a second.
SECTION 3 WINNING TEAM The winning team is the one which has accumulated the greater number of points when the game ends as in 2-2-4.
SECTION 4 FORFEITURE, PROTEST, INTERRUPTED GAME
ART. 1 . . . The referee shall forfeit the game if a team refuses to play after being instructed to do so by any official. The referee may also forfeit a game if any player, team member, bench personnel or coach fails to comply with any technical-foul penalty, or repeatedly commits technical-foul infractions or other acts which make a travesty of the game. If the team to which the game is forfeited is ahead, the score at the time of forfeiture shall stand. If this team is not ahead, the score shall be recorded as 2-0 in its favor.
ART. 2 . . . The NFHS Basketball Rules Committee does not recognize protests.
ART. 3 . . . Whenever a game is interrupted because of events beyond the – control of the responsible administrative authorities, it shall be continued from the point of interruption unless the teams agree to terminate the game with the existing score, or there are conference, league or state association rules to cover the situation.
SECTION 5 LENGTH OF QUARTER
ART. 1 . . . Playing time for teams of high school age shall be four quarters of eight minutes each with intermissions of one minute after the first and third quarters, and 10 minutes between halves. The halftime intermission may be extended to a maximum of 15 minutes for special activities, provided home management has properly notified the visiting team prior to the start of the game.
ART. 2 . . . Games involving only students below the ninth grade shall be played in six-minute quarters with intermissions as in Article 1. An organization sponsoring games involving teams which combine ninth-grade students with students in the eighth and/or seventh grades, may play those games in quarters of eight minutes.
ART. 3 . . . A quarter(s) may be shortened in an emergency or at any time by mutual agreement of the opposing coaches and the referee. Playing time and number of quarters for nonvarsity game quarters may be reduced by mutual agreement of opposing coaches. NOTE: A state association by adoption may institute a running clock when a specified point differential is reached at a specified time in the game.
SECTION 6 BEGINNING, ENDING A QUARTER OR EXTRA PERIOD
ART. 1 . . . Each quarter or extra period begins when the ball first becomes live.
ART. 2 . . . Each quarter or extra period ends when the signal illuminates or sounds indicating time has expired, as in 1-14.
EXCEPTIONS: 1. If the ball is in flight during a try or tap for field goal, the quarter or extra period ends when the try or tap ends. 2. If a held ball or violation occurs so near the expiration of time that the clock is not stopped before time expires, the quarter or extra period ends with the held ball or violation. 3. If a foul occurs so near the expiration of time that the timer cannot get the clock stopped before time expires or after time expires, but while the ball is in flight during a try or tap for field goal, the quarter or extra period ends when the free throw(s) and all related activity have been completed. No penalty or part of a penalty carries over from one quarter or extra period to the next, except when a correctable error, as in 2-10, is rectified. No free throw(s) shall be attempted after time has expired for the fourth quarter or any extra period, unless the point(s) would affect the outcome of the game. 4. If a technical foul occurs after the ball has become dead to end a quarter or extra period, the next quarter or extra period is started by administering the free throws. This applies when the foul occurs after any quarter has ended, including the fourth quarter, provided there is to be an extra period. If there is no way to determine whether there will be an extra period until the free throws are administered, the free throws are attempted immediately, as if the foul had been part of the preceding quarter.
SECTION 7 EXTRA PERIOD
ART. 1 . . . If the score is tied at the end of the fourth quarter, play shall continue without change of baskets for one or more extra periods with a one-minute intermission before each extra period.
ART. 2 . . . The game ends if, at the end of any extra period, the score is not tied.
ART. 3 . . . The length of each extra period shall be four minutes (or half the time of a regulation quarter for non-varsity contests). As many such periods as are necessary to break the tie shall be played. Extra periods are an extension of the fourth quarter.
ART. 4 . . . Once the ball becomes live in the extra period, it will be played even though a correction in the fourth quarter score is made.
SECTION 8 TIME-OUT, STOPPING PLAY Time-out occurs and the clock, if running, shall be stopped when an official:
ART. 1 . . . Signals: a. A foul. b. A held ball. c. A violation. d. A time-out.
ART. 2 . . . Stops play:
a. Because of an injury as in 3-3-6, 7.
b. To confer with the scorer or timer.
c. Because of unusual delay in getting a dead ball live. d. For any other situations or any emergency. NOTE: When a player is injured as in Art. 2(a), the official may suspend play after the ball is dead or is in control of the injured player’s team or when the opponents complete a play. A play is completed when a team loses control (including throwing for goal) or withholds the ball from play by ceasing to attempt to score or advance the ball to a scoring position. When necessary to protect an injured player, the official may immediately stop play.
ART. 3 . . . Grants and signals a player’s/head coach’s oral or visual request for a time-out, such request being granted only when: a. The ball is at the disposal or in control of a player of his/her team. b. The ball is dead, unless replacement of a disqualified, or injured player(s), or a player directed to leave the game is pending, and a substitute(s) is available and required.
ART. 4 . . . Responds to the scorer’s signal to grant a coach’s request that a correctable error, as in 2-10, or a timing, scoring or alternating-possession mistake be prevented or rectified. The appeal to the official shall be presented at the scorer’s table where a coach of each team may be present.
SECTION 9 RE-STARTING THE CLOCK
ART. 1 . . . After time has been out, the clock shall be started when the official signals the clock to start. If the official neglects to signal, the timer is authorized to start the clock as per rule, unless an official specifically signals continued time-out.
ART. 2 . . . If play is started or resumed by a jump ball, the clock shall be started when the tossed ball is legally touched.
ART. 3 . . . If a free throw is not successful and the ball is to remain live, the clock shall be started when the ball touches or is touched by a player on the court.
ART. 4 . . . If play is resumed by a throw-in, the clock shall be started when the ball touches, or is legally touched by, a player on the court after it is released by the thrower.
SECTION 10 TIMING MISTAKES
ART. 1 . . . The referee may correct an obvious mistake by the timer to start or stop the clock properly only when he/she has definite information relative to the time involved. The exact time observed by the official may be placed on the clock.
ART. 2 . . . If the referee determines that the clock malfunctioned or was not started/stopped properly, or if the clock did not run, an official’s count or other official information may be used to make a correction.
SECTION 11 CHARGED TIME-OUTS
ART. 1 . . . Three 60-second and two 30-second time-outs may be charged to each team during a regulation game. Each team is entitled to one additional 60-second time-out during each extra period. Unused time-outs accumulate and may be used at any time. NOTE: State associations may determine the number of electronic media time-outs for games which are transmitted and may reduce the number of charged time-outs.
ART. 2 . . . A single 60-second time-out charged to a team shall not exceed one minute and shall be conducted within the confines of the time-out area. A warning signal for the teams to prepare to resume play is sounded with 15 seconds remaining. Such a time-out shall not be reduced in length unless both teams are ready to play before the time-out is over.
ART. 3 . . . A single 30-second charged time-out shall not exceed 30 seconds and players shall remain standing within the time-out area. A warning signal for teams to prepare to resume play is sounded with 15 seconds remaining. No on-court entertainment should occur during this time. ART. 4 . . . Only one 60-second time-out is charged (or one 30-second time-out, if that is the only type of time-out remaining) in 5-8-4 regardless of the amount of time consumed when no correction is made. EXCEPTION: No time-out is charged:
a. If, in 5-8-3, the player’s request results from displaced eyeglasses or lens.
b. If, in 5-8-4, the error or mistake is prevented or rectified.
ART. 5. . . A time-out shall not be granted until after the ball has become live to start the game. The additional 60-second time-out provided for each extra period(s) shall not be granted until after the ball has become live to start the extra period(s).
ART. 6 . . . Time-outs in excess of the allotted number may be requested and shall be granted during regulation playing time or any extra period at the expense of a technical foul for each, as in 10-2-3.
ART. 7 . . . Successive time-outs, as in 4-43-2, shall not be granted after the expiration of playing time for the fourth quarter or any extra period. In all other instances, they shall be administered in the order in which they were requested.
ART. 8 . . . Time-outs simultaneously requested by opposing teams or those requested to keep players in the game that were directed to leave for injury/blood, as in 3-3-6 and 3-3-7 Notes, shall be granted, charged to the respective team and administered concurrently. When one team is charged with a 30-second time-out and the other a 60-second time-out, the duration shall be 60 seconds.

NFHS Rule 6

nfhs rules 2017

Rule 6 Live Ball and Dead Ball
SECTION 1 LIVE BALL
ART. 1 . . . The game and each extra period shall be started by a jump ball in the center restraining circle. After any subsequent dead ball, the only way to get the ball live is to resume play by a jump ball in the center restraining circle, by a throw-in or by a free throw. The dribble and traveling rules are not in effect in these situations.
ART. 2 . . . The ball becomes live when:
a. On a jump ball, the tossed ball leaves the official’s hand(s).
b. On a throw-in, it is at the disposal of the thrower.
c. On a free throw, it is at the disposal of the free thrower. NOTE: Any rules statement is made on the assumption that no infraction is involved unless mentioned or implied. If such infraction occurs, the rule – governing it is followed. For example, a game or extra period will not start with a jump ball if a foul occurs before the ball becomes live.
SECTION 2 STARTING GAME/QUARTER/EXTRA PERIOD
ART. 1 . . . The game, quarter and each extra period begins when the ball becomes live as specified in 6-1-2 for a jump ball, throw-in or free throw.
ART. 2 . . . To start the game and each extra period, the ball shall be put in play in the center restraining circle by a jump ball between any two opponents.
ART. 3 . . . To start the second, third and fourth quarters, the ball shall be put in play by a throw-in under the alternating-possession procedure.
SECTION 3 JUMP-BALL ADMINISTRATION
ART. 1 . . . For any jump ball, each jumper shall have both feet within that half of the center restraining circle which is farther from his/her basket.
ART. 2 . . . When the official is ready and until the ball is tossed, nonjumpers shall not: a. Move onto the center restraining circle. b. Change position around the center restraining circle.
ART. 3 . . . Teammates may not occupy adjacent positions around the center restraining circle if an opponent indicates a desire for one of these positions before the official is ready to toss the ball.
ART. 4 . . . The ball shall be tossed upward between the jumpers in a plane at right angles to the sidelines. The toss shall be to a height greater than either of them can jump so that it will drop between them.
ART. 5 . . . Until the tossed ball is touched by one or both jumpers, non-jumpers shall not: a. Have either foot break the plane of the center restraining circle cylinder. b. Take a position in any occupied space.
ART. 6 . . . The tossed ball must be touched by one or both of the jumpers after it reaches its highest point. If the ball contacts the floor without being touched by at least one of the jumpers, the official shall toss it again.
ART. 7 . . . Neither jumper shall: a. Touch the tossed ball before it reaches its highest point. b. Leave the center restraining circle until the ball has been touched. c. Catch the ball before the jump ball ends. d. Touch the ball more than twice.
ART. 8 . . . The jump ball and the restrictions in 6-3-7 end when the touched ball contacts one of the eight non-jumpers, an official, the floor, a basket or backboard. NOTE: During a jump ball, a jumper is not required to face his/her own basket, provided he/she is in the proper half of the center restraining circle. The jumper is also not required to jump and attempt to touch the tossed ball. However, if neither jumper touches the ball it should be tossed again with both jumpers being ordered to jump and try to touch the ball.
SECTION 4 ALTERNATING POSSESSION
ART. 1 . . . Other than the start of the game and each extra period, the teams will alternate taking the ball out of bounds for a throw-in. The team obtaining control from the jump ball establishes the alternating-possession procedure, and the arrow is set toward the opponent’s basket. Control may also be established by the results of a violation or foul, as in 4-3.
ART. 2 . . . To start the second, third and fourth quarters, the throw-in shall be from out of bounds at the division line opposite the scorer’s and timer’s table.
ART. 3 . . . Alternating-possession throw-ins shall be from the out-of bounds spot nearest to where the ball was located. An alternating possession throw-in shall result when: a. A held ball occurs. b. The ball goes out of bounds, as in 7-3. c. Simultaneous floor or free-throw violations occur. d. A live ball lodges between the backboard and ring or comes to rest on the flange, unless a free throw or throw-in follows. e. Opponents commit simultaneous basket-interference violations. f. The point of interruption cannot be determined as in 4-36-2c. NOTE: When the alternating-possession procedure has not been established, the jump ball shall be in the center restraining circle between the two players involved in the subsequent action.
ART. 4 . . . The direction of the possession arrow is reversed immediately after an alternating-possession throw-in ends. An alternating-possession throw-in ends when the throw-in ends as in 4-42-5.
ART. 5 . . . The opportunity to make an alternating-possession throw-in is lost if the throw-in team violates. If either team fouls during an alternating possession throw-in, it does not cause the throw-in team to lose the possession arrow. If the defensive team commits a violation during the throw-in, the possession arrow is not switched.
SECTION 5 BALL IN PLAY BY THROW-IN The ball shall be put in play by a throw-in under circumstances as outlined in 6-4-1, 2, 3; 7-1 through 6; 8-5; and 9-1 through 13.
SECTION 6 BALL IN PLAY BY FREE THROW The ball shall be put in play by placing it at the disposal of the free thrower before each free throw.

SECTION 7 DEAD BALL The ball becomes dead, or remains dead, when:
ART. 1 . . . A goal, as in 5-1, is made.
ART. 2 . . . It is apparent the free throw will not be successful on a: a. Free throw which is to be followed by another free throw. b. Free throw which is to be followed by a throw-in.
ART. 3 . . . A held ball occurs, or the ball lodges between the backboard and ring or comes to rest on the flange.
ART. 4 . . . A player-control or team-control foul occurs.
ART. 5 . . . An official’s whistle is blown (see exceptions a and b below).
ART. 6 . . . Time expires for a quarter or extra period (see exception a below).
ART. 7 . . . A foul, other than player-control or team-control, occurs (see exceptions a, b and c below).
ART. 8 . . . A free-throw violation by the throwing team, as in 9-1, occurs.
ART. 9 . . . A violation, as in 9-2 through 13, occurs (see exception d below). EXCEPTION: The ball does not become dead until the try or tap ends, or until the airborne shooter returns to the floor, when: a. Article 5, 6, or 7 occurs while a try or tap for a field goal is in flight. b. Article 5 or 7 occurs while a try for a free throw is in flight. c. Article 7 occurs by any opponent of a player who has started a try or tap for goal (is in the act of shooting) before the foul occurred, provided time did not expire before the ball was in flight. The trying motion must be continuous and begins after the ball comes to rest in the player’s hand(s) on a try or touches the hand(s) on a tap, and is completed when the ball is clearly in flight. The trying motion may include arm, foot or body movements used by the player when throwing the ball at his/her basket. d. Article 9 as in 9-3-3 or 9-13-1, occurs by an opponent. NOTE: If A1’s try or tap is legally touched in flight, the goal counts if made, if the period/quarter ends before or after the legal touching. If the touching is interference or goaltending by Team A, no points are scored. If Team B violates, the points are awarded – either two or three depending on whether it was a two or three-point try or tap.

NFHS Rule 7

nfhs rules 2017

Rule 7 Out of Bounds and the Throw-in
SECTION 1 OUT-OF-BOUNDS — PLAYER, BALL
ART. 1 . . . A player is out of bounds when he/she touches the floor, or any object other than a player/person, on or outside a boundary. For location of a player in the air, see 4-35.
ART. 2 . . . The ball is out of bounds:
a. When it touches or is touched by:
1. A player who is out of bounds.
2. Any other person, the floor, or any object on or outside a boundary.
3. The supports or back of the backboard.
4. The ceiling, overhead equipment or supports.
b. When it passes over a rectangular backboard.

SECTION 2 CAUSING THE BALL TO GO OUT OF BOUNDS – INDIVIDUAL PLAYER
ART. 1 . . . The ball is caused to go out of bounds by the last player in bounds to touch it or be touched by it, unless the ball touches a player who is out of bounds prior to touching something out of bounds other than a player.
ART. 2 . . . If the ball is out of bounds because of touching or being touched by a player who is on or outside a boundary line, such player causes it to go out.
SECTION 3 CAUSING THE BALL TO GO OUT OF BOUNDS – SIMULTANEOUSLY
ART. 1 . . . If the ball goes out of bounds and was last touched simultaneously by two opponents, both of whom are inbounds or out of bounds, or if the official is in doubt as to who last touched the ball or if the officials disagree, play shall be resumed by the team entitled to the alternating-possession throw-in at the spot out of bounds nearest to where the simultaneous violation occurred.
ART. 2 . . . If the alternating-possession procedure has not been established, play shall be resumed by a jump ball between the two players involved in the center restraining circle.
SECTION 4 BALL AWARDED OUT OF BOUNDS The ball is awarded out of bounds after:
ART. 1 . . . A violation, as in 9-1 through 13.
ART. 2 . . . A free throw for a technical foul, or a flagrant or intentional personal foul as in 8-5-2, 3.
ART. 3 . . . A field goal or a successful free throw for any other personal foul as in 8-5-1 or an awarded goal, as in 9-11, 12.
ART. 4 . . . The ball becomes dead while a team is in control, provided no infraction or the end of a period is involved, as in 7-5-3a.
ART. 5 . . . A player-control or team-control foul, as in 7-5-4a.
ART. 6 . . . A common foul before the bonus rule is in effect, as in 7-5-4a. ART. 7 . . . A held ball, as in 4-25, after the alternating-possession procedure has been established.
SECTION 5 RESUMPTION-OF-PLAY PROCEDURE, THROW-INS
ART. 1 . . . When a team does not make a thrower available, after a timeout (as in 7-4-4) or the intermission between any quarter (as in 6-2-3), the resumption-of-play procedure is used to prevent delay. The administering official will sound the whistle to indicate play will resume. In each situation: a. The ball shall be put in play if Team A is ready or it shall be placed on the floor. b. The throw-in count shall begin and if a violation occurs, the procedure will be repeated for Team B. c. Following a violation by one team only, if that team continues to delay when authorized to make a throw-in, it is a technical foul. d. Following a violation by both teams, any further delay by either team is a technical foul.
ART. 2 . . . Designated out-of-bounds spot throw-in nearest the violation: a. After any violation, as in 9-2 through 10 and 9-13, the official shall place the ball at the disposal of an opponent of the player who committed the violation. b. After goaltending or basket interference by the offensive team, as in 9-12 Penalty 2 c. After a free-throw violation by the throwing team, as in 9-1, provided there are no additional free throws to be awarded, any opponent of throwing team shall make the throw-in.
ART. 3 . . . Designated out-of-bounds spot throw-in nearest to where the ball became dead: a. Any player of the team in control shall make the throw-in, as in 7-4- 4. b. After a double personal foul, as in 4-19-8a; a double technical foul, as in 4-19-8b; or a simultaneous foul, as in 4-19-10, play shall be resumed from the point of interruption. See 4-36.
ART. 4 . . . Designated out-of-bounds spot throw-in nearest the foul: a. After a player-control foul, as in 4-19-6; a team-control foul, as in 4-19-7; or after a common foul prior to the bonus rule being in effect, as in 4-19-2, any player of the offended team shall make the throw-in. b. After an intentional foul, as in 4-19-3, or a flagrant personal foul, as in 4-19-4, any player from the team to whom the free throws have been awarded shall make the throw-in.
ART. 5 . . . Designated out-of-bounds spot throw-in behind the backboard shall be made from the nearer free-throw lane line extended.
ART. 6 . . . Designated out-of-bounds spot throw-in at the division line opposite the scorer’s and timer’s table: a. After a technical foul, as in 4-19-5, any player of the team to whom the free throws have been awarded shall make the throw-in. b. For an alternating-possession throw-in to start the second, third and fourth quarters, any player from the team with the possession arrow shall make the throw-in.
ART. 7 . . . A throw-in anywhere along the end line after a goal or an awarded goal for basket interference or goaltending by a defensive player, as in 9-12 Penalty 1, the team not credited with the score shall make a throw-in from the end of the court where the goal was made and from any point outside the end line and the officials shall signal such. a. Any player of the team may make a direct throw-in or he/she may pass the ball along the end line to a teammate(s) outside the boundary. b. A team retains this privilege if the scoring team commits a violation or common foul (before the throw-in ends and before the bonus rule is in effect) and the ensuing throw-in spot would have been on the end line.
SECTION 6 THROW-IN ADMINISTRATION
ART. 1 . . . The official shall hand or bounce the ball to the thrower for a throw-in unless the throw-in is from outside an end line following a successful goal.
ART. 2 . . . The throw-in begins when the ball is at the disposal of a player of the team entitled to the throw-in. The thrower shall release the ball on a pass directly into the court, except as in 7-5-7, within five seconds after the throw-in begins. The throw-in pass shall touch another player (inbounds or out of bounds) on the court before going out of bounds untouched. The throw-in pass shall not touch a teammate while it is on the out-of-bounds side of the throw-in boundary plane.
ART. 3 . . . The thrower shall not leave the designated throw-in spot until the ball has been released on a throw-in pass. See 4-42-6.
ART. 4 . . . The opponent(s) of the thrower shall not have any part of his/her person through the inbounds side of the throw-in boundary plane until the ball has been released on a throw-in pass. See 9-2-10 Penalty. NOTE: The thrower shall have a minimum of 3 feet horizontally as in 1-2- 2. If the court is not marked accordingly, an imaginary restraining line shall be imposed by the administering official.
ART. 5 . . . Teammates shall not occupy adjacent positions which are – parallel to and within 3 feet of the boundary line if an opponent desires one of the positions. The 3-foot restraining line is sometimes the temporary boundary line as in 1-2-2.
ART. 6 . . . When an official administers a throw-in to the wrong team, the mistake must be rectified before the throw-in ends.

NFHS Rule 8

nfhs rules 2017

Rule 8 Free Throw
SECTION 1 FREE-THROW ADMINISTRATION
ART. 1 . . . When a free throw is awarded, the ball shall be placed at the disposal of the free thrower (bounced) by the administering official and the free throw count shall begin. Either or both teams may be charged with a violation.
ART. 2 . . . Following a time-out or intermission, the resumption-of-play procedure may be used to prevent delay. The administering official will sound the whistle to indicate play will resume. The ball shall be placed at the disposal of the thrower or placed on the floor at the free-throw line and the count shall begin. Either or both teams may be charged with a violation. Following a violation by one or both teams, if the offending team(s) continues to delay, a team technical foul shall be ruled.
ART. 3 . . . If the ball is to become dead when the last free throw for a specific penalty is not successful, players shall not occupy any spaces along the free-throw lane lines.
ART. 4 . . . During a free throw, lane spaces may be occupied as follows:
a. Marked lane spaces may be occupied by a maximum of two offensive players; four defensive players may occupy lane spaces.
b. The first marked lane spaces on each side of the lane, above and adjacent to the first lane-space marks, shall be occupied by opponents of the free thrower. No teammate of the free thrower shall occupy either of these marked lane spaces.
c. The second marked lane spaces on each side may be occupied by teammates of the free thrower.
d. The third marked lane spaces on each side, nearest the free thrower, may be occupied by the opponents of the free thrower.
e. Players shall be permitted to move along and across the lane to occupy a vacant marked lane space within the limitations listed in this rule.
f. Not more than one player may occupy any part of a marked lane space.
ART. 5 . . . Any player, other than the free thrower, who does not occupy a marked lane space must be behind the free-throw line extended and behind the three-point line.
SECTION 2 ATTEMPTING PERSONAL-FOUL FREE THROWS The free throw(s) awarded because of a personal foul shall be attempted by the offended player. If such player must withdraw because of an injury or disqualification, his/her substitute shall attempt the throw(s) unless no substitute is available, in which case any teammate may attempt the throw(s) as selected by the team captain or head coach.
SECTION 3 ATTEMPTING TECHNICAL-FOUL FREE THROWS The free throws awarded because of a technical foul may be attempted by any player of the offended team, including an eligible substitute or designated starter. The coach or captain shall designate the free thrower(s).
SECTION 4 TEN-SECOND LIMIT The try for goal shall be made within 10 seconds after the ball has been placed at the disposal of the free thrower at the free-throw line. This shall apply to each free throw.
SECTION 5 RESUMING PLAYWITH THROW-IN After a free throw which is not followed by another free throw, the ball shall be put in play by a throw-in:
ART. 1 . . . As after a field goal, as in 7-5-7, if the try is for a personal foul other than intentional or flagrant, and is successful.
ART. 2 . . . By any player of the free-thrower’s team from out of bounds at the division line on the side opposite the scorer’s and timer’s table if the free throw is for a technical foul.
ART. 3 . . . By any player of the free-thrower’s team from the out-ofbounds spot nearest the foul if the free throw is for an intentional personal foul or flagrant personal foul.
SECTION 6 RESUMING PLAY DIFFERENCES
ART. 1 . . . If a free throw for a personal foul, other than intentional or flagrant, is unsuccessful, or if there is a multiple throw for a personal foul(s) and the last free throw is unsuccessful, the ball remains live.
ART. 2 . . . If there is a multiple throw and both a single personal and single technical foul are involved, the tries shall be attempted in the order in which the related fouls occurred, and if the last try is for a single technical foul, or intentional or flagrant personal foul, the ball shall be put in play by a throw-in.
ART. 3 . . . If a false double foul involves any type of single foul and any type of double or simultaneous foul, play is resumed with the penalty for only the single foul, as if the double or simultaneous foul had not occurred (see 4-36).

NFHS Rule 10

nfhs rules 2017

Rule 10 Fouls and Penalties

SECTION 1 ADMINISTRATIVE TECHNICAL A team shall not:
ART. 1 . . . Fail to supply the scorer with the name and number of each team member who may participate and designate the five starting players at least 10 minutes before the scheduled starting time. PENALTY: (Art. 1) One foul for both requirements. Penalized when it occurs.
ART. 2 . . . After the 10-minute time limit specified in Article 1: a. Change a designated starter unless necessitated as in 3-2-2a. b. Add a name to the team member list. c. Require the scorer to change a team member’s or player’s number in the scorebook. d. Require a player to change to the number in the scorebook. e. Have identical numbers on team members and/or players. PENALTY: (Art. 2) One foul only per team regardless of the number of infractions. (Art. 2a) Penalized if discovered before the ball becomes live to start the game. (Arts. 2b, c, d) Penalized when they occur. (Art. 2e) Penalized when discovered. Head coach does not lose the privilege of the coaching box.
ART. 3 . . . Use a megaphone or any electronic communication device, or electronic equipment for voice communication with players on the court, or use electronic audio and/or video devices to review a decision of the contest officials.
ART. 4 . . . Fail to occupy the team members’ bench to which it is assigned. PENALTY: (Section 1) Two free throws plus the ball for a division-line throw-in. (Arts. 3 & 4) Penalized when they occur.

SECTION 2 TEAM TECHNICAL
ART. 1 . . . Allow the game to develop into an actionless contest, this includes the following and similar acts: a. When the clock is not running consuming a full minute through not being ready when it is time to start either half. b. Delay the game by preventing the ball from being made promptly live or from being put in play. See 7-5-1 and 8-1-2 for the resumption-of-play procedure to use after a time-out or the intermission between quarters. The procedure is used prior to charging a technical foul in these specific situations. c. Commit a violation of the throw-in boundary-line plane, as in 9-2- 10, after any team warning for delay. d. Contact with the free thrower or a huddle of two or more players in the lane by either team prior to a free throw following any team warning for delay. e. Interfering with the ball following a goal after any team warning for delay. f. Not having the court ready for play following any time-out after any team warning for delay.
ART. 2 . . . Have more than five team players participating simultaneously.
ART. 3 . . . Request an excess time-out.
ART. 4 . . . Commit an unsporting foul.
ART. 5 . . . Fail to have all players return to the court at approximately the same time following a time-out or intermission.
ART. 6 . . . Allow players to lock arms or grasp a teammate(s) in an effort to restrict the movement of an opponent. PENALTY: (Section 2) Two free throws plus the ball for a division-line throw-in. (Arts. 1, 4, 5, 6) Penalized when they occur. (Art. 2) Penalized if discovered while being violated. (Art. 3) Penalized when discovered. Head coach does not lose the privilege of the coaching box.

SECTION 3 SUBSTITUTE TECHNICAL A substitute shall not enter the court:
ART. 1 . . . Without reporting to the scorer.
ART. 2 . . . Without being beckoned by an official, except between quarters and during time-outs.
PENALTY: (Section 3) Two free throws plus the ball for a division-line throw-in. One foul for either or both requirements. Penalized if discovered before the ball becomes live. NOTE: A single flagrant technical foul or the second technical foul charged to a substitute results in disqualification of the offender to the team bench.

SECTION 4 PLAYER TECHNICAL A player shall not:
ART. 1 . . . Participate after changing his/her number without reporting it to the scorer and an official. PENALTY: (Art. 1) Flagrant foul. Penalized if discovered while being violated.
ART. 2 . . . Purposely and/or deceitfully delay returning after legally being out of bounds.
ART. 3 . . . Grasp either basket at any time during the game except to prevent injury; dunk or stuff, or attempt to dunk or stuff a dead ball.
ART. 4 . . . Illegally contact the backboard/ring by: a. Placing a hand on the backboard or ring to gain an advantage. b. Intentionally slapping or striking the backboard or causing the ring to vibrate while a try or tap is in flight or is touching the backboard or is in the basket or in the cylinder above the basket.
ART. 5 . . . Delay the game by acts such as: a. Preventing the ball from being made live promptly or from being put in play. b. Failing when in possession, to immediately pass the ball to the nearer official when a whistle sounds. c. The free thrower fails to be in the free-throw semicircle when the official is ready to administer the free throw unless the resumption-ofplay procedure is in effect following a time-out or intermission. d. Repeated violations of the throw-in, as in 9-2-10.
ART. 6 . . . Commit an unsporting foul. This includes, but is not limited to, acts or conduct such as: a. Disrespectfully addressing or contacting an official or gesturing in such a manner as to indicate resentment. b. Using profane or inappropriate language or obscene gestures. c. Baiting or taunting an opponent. NOTE: The NFHS disapproves of any form of taunting which is intended or designed to embarrass, ridicule or demean others under any circumstances. d. Purposely obstructing an opponent’s vision by waving or placing hand(s) near his/her eyes. NOTE: Purposely diverting an opponent’s attention by waving is different than holding or waving the hands near the opponent’s eyes for the express purpose of obstructing the vision so that he/she cannot see. e. Climbing on or lifting a teammate to secure greater height. f. Faking being fouled, knowingly attempting a free throw or accepting a foul to which the player was not entitled. g. Use alcohol, or any form of tobacco product (e-cigarette or similar items) beginning with arrival at the competition site until departure following the completion of the contest. h. Removing the jersey and/or pants/skirt within the visual confines of the playing area. i. Leave the playing court for an unauthorized reason to demonstrate resentment, disgust or intimidation.
ART. 7 . . . Intentionally or flagrantly contacting an opponent when the ball is dead and such contact is not a personal foul.
ART. 8 . . . Be charged with fighting. PENALTY: (Art. 8) Flagrant foul.
ART. 9 . . . Commit goaltending during a free throw.
ART. 10 . . . Reach through the throw-in boundary-line plane and touch or – dislodge the ball as in 9-2 Penalty 3. PENALTY: (Section 4) Two free throws plus the ball for a division-line throw-in. NOTE: A single flagrant technical foul or the second technical foul charged to a player results in disqualification of the offender to the team bench.

SECTION 5 BENCH TECHNICAL The head coach is responsible for his/her own conduct and behavior, as well as substitutes, disqualified team members and all other bench personnel. Bench personnel, including the head coach, shall not:
ART. 1 . . . Commit an unsporting foul. This includes, but is not limited to, acts or conduct such as: a. Disrespectfully addressing an official. b. Attempting to influence an official’s decision. c. Using profane or inappropriate language or obscene gestures. d. Disrespectfully addressing, baiting or taunting an opponent. NOTE: The NFHS disapproves of any form of taunting which is intended or designed to embarrass, ridicule or demean others under any circumstances including on the basis of race, religion, gender or national origin. e. Objecting to an official’s decision by rising from the bench or using gestures. f. Inciting undesirable crowd reactions. g. Being charged with fighting. h. Removing the jersey and/or pants/skirt within the visual confines of the playing area. i. Grasping either basket except to prevent injury; dunking or attempting to dunk or stuff a dead ball.
ART. 2 . . . Enter the court unless by permission of an official to attend an injured player.
ART. 3 . . . Use alcohol, or any form of tobacco product (e-cigarette or similar items) beginning with arrival at the competition site until departure following the completion of the contest.
ART. 4 . . . Stand at the team bench while the clock is running or is stopped, and must remain seated, except: a. The head coach as in 10-6-1. b. When a team member is reporting to the scorer’s table. c. During a charged time-out, as in 5-11, or the intermission between quarters and extra periods. d. To spontaneously react to an outstanding play by a team member or to acknowledge a replaced player(s), but must immediately return to his/her seat. PENALTY: (Arts. 1a, b, d, e, f, 2, 4) The officials shall warn the head coach unless the offense is judge to be major, in which case a technical foul shall be ruled. (Arts. 1, 2, 3, 4) Two free throws plus the ball for a division-line throwin. If the head coach is the offender, the foul is charged directly to him/her. The foul is charged to the offender (if not the head coach) and also charged indirectly to the head coach. (Art. 1g) Flagrant foul, the offender is disqualified. If the offender is bench personnel, each foul is also charged indirectly to the head coach.
ART. 5 . . . Leave the confines of the bench during a fight or when a fight may occur. NOTE: The head coach may enter the court in the situation where a fight may break out – or has broken out – to prevent the situation from escalating. PENALTY: (Art. 5) Flagrant foul, disqualification of individual offender, but only one technical-foul penalty is administered regardless of the number of offenders. This one foul is also charged indirectly to the head coach. If the head coach is an offender, an additional flagrant technical foul is charged directly to the coach and penalized. When a simultaneous technical foul(s) by opponents occurs, the free throws are not awarded when the penalties offset. NOTE: A single flagrant foul or the second technical foul charged to any bench personnel, other than the head coach, results in disqualification of the offender. A single flagrant foul, the second direct technical foul or the third technical (any combination of direct or indirect) charged to the head coach results in disqualification and ejection. Ejected adult bench personnel shall leave the vicinity (out of sight and sound) of the playing area immediately and are prohibited from any further contact (direct or indirect) with the team during the remainder of the game. Failure to comply with the rules of ejection may result in the game being forfeited.

SECTION 6 HEAD COACH’S RULE
ART. 1 . . . The head coach shall remain seated on the team bench, except: a. By state association adoption, the head coach may stand within the designated coaching box described in 1-13-2. The first technical foul charged directly or indirectly to the head coach results in loss of coaching-box privileges and the head coach must remain seated for the remainder of the game, except as stated below in 10-6-1b, c, d and e. b. The head coach may stand within the coaching box to request a time-out or signal his/her players to request a time-out. c. The head coach may stand and/or leave the coaching box to confer with personnel at the scorer’s table to request a time-out as in 5-8-4. d. The head coach may stand within the coaching box to replace or remove a disqualified/injured player or player directed to leave the game. e. The head coach may stand as in 10-5-4c and 10-5-4d. NOTE: The head coach may enter the court in the situation where a fight may break out – or has broken out – to prevent the situation from escalating.
ART. 2 . . . The head coach shall replace or remove a disqualified/injured player, or player directed to leave the game, within 15 seconds when a substitute is available.
ART. 3 . . . The head coach shall not permit a team member to participate after being removed from the game for disqualification.
ART. 4 . . . The head coach shall not permit a team member to participate while wearing an illegal uniform (see 3-4).
ART. 5 . . . The head coach shall not permit team members to leave the bench area and/or playing court for an unauthorized reason.
PENALTY: (Art. 1) The official shall warn the head coach unless the offense is judged to be major, in which case a technical foul shall be ruled. (Section 6) Two free throws plus the ball for a division-line throw-in. The foul is charged directly to the head coach. (Arts. 3, 5) Penalized if discovered while being violated. (Art. 4) Penalized when discovered. (Arts. 4, 5) Only one technical foul is charged regardless of the number of offenders. NOTE: A single flagrant foul, the second direct technical foul or the third technical (any combination of direct or indirect) charged to the head coach results in disqualification and ejection. Ejected adult bench personnel shall leave the vicinity (out of sight and sound) of the playing area immediately and are prohibited from any further contact (direct or indirect) with the team during the remainder of the game. Failure to comply with the rules of ejection may result in the game being forfeited.

SECTION 7 CONTACT
ART. 1 . . . A player shall not hold, push, charge, trip or impede the progress of an opponent by extending arm(s), shoulder(s), hip(s) or knee(s), or by bending his/her body into other than a normal position; nor use any rough tactics.
ART. 2 . . . A player shall not contact an opponent with his/her hand unless such contact is only with the opponent’s hand while it is on the ball and is incidental to an attempt to play the ball.
ART. 3 . . . A player shall not use his/her hands on an opponent in any way that inhibits the freedom of movement of the opponent or acts as an aid to a player in starting or stopping.
ART. 4 . . . A player shall not extend the arm(s) fully or partially other than vertically so that freedom of movement of an opponent is hindered when contact with the arms occurs. A player may hold his/her hand(s) and arm(s) in front of his/her own face or body for protection and to absorb force from an imminent charge by an opponent.
ART. 5 . . . A player shall not use the forearm and/or hand to prevent an opponent from attacking the ball during a dribble or when throwing for goal.
ART. 6 . . . Contact caused by a defensive player who approaches from behind is pushing; contact caused by the momentum of a player who has thrown for a goal is charging.
ART. 7 . . . A dribbler shall neither charge into nor contact an opponent in his/her path nor attempt to dribble between two opponents or between an opponent and a boundary, unless the space is such as to provide a reasonable chance for him/ her to go through without contact.
ART. 8 . . . When a dribbler, without contact, sufficiently passes an opponent to have head and shoulders in advance of that opponent, the greater responsibility for subsequent contact is on the opponent.
ART. 9 . . . When a dribbler in his/her progress is moving in a straight-line path, he/she may not be crowded out of that path, but if an opponent is able to legally obtain a defensive position in that path, the dribbler must avoid contact by changing direction or ending his/her dribble.
ART. 10 . . . The dribbler is not permitted additional rights in executing a jump try for goal, pivoting, feinting or in beginning a dribble.
ART. 11 . . . A player shall adhere to the rules pertaining to illegal contact, including but not limited to, guarding as in 4-23, rebounding as in 4-37, screening as in 4-40, and verticality as in 4-45.
ART. 12 . . . The following acts constitute a foul when committed against a ball handler/dribbler. A player becomes a ball handler when he/she receives the ball. This would include a player in a post position. a. Placing two hands on the player. b. Placing an extended arm bar on the player. c. Placing and keeping a hand on the player. d. Contacting the player more than once with the same hand or alternating hands.
PENALTY: (Section 7) Offender is charged with one foul, and if it is his/her fifth foul (personal and technical) or if it is flagrant, he/she is – disqualified. Rule 10 Penalties Summary 1. No free throws: a. For each common foul before the bonus rule is in effect. b. For a player-control or team-control foul. c. For double personal or technical fouls (point of interruption). d. For simultaneous personal or simultaneous technical fouls by opponents (point of interruption). e. After time has expired for the fourth quarter (or extra period), unless the point(s) would affect the outcome of the game. NOTE: If one or both fouls of a double foul are flagrant, no free throws are awarded. Any player who commits a flagrant foul is disqualified. 2. One free throw if fouled in the act of shooting and two-point or three-point try or tap is successful. 3. Bonus free throw: a. For seventh, eighth and ninth team foul each half, if first free throw is successful. b. Beginning with 10th team foul each half whether or not first free throw is successful. 4. Two free throws if intentional or flagrant, plus ball for throw-in. 5. Fouled in act of shooting and try or tap is unsuccessful: a. Two free throws on two-point try or tap. b. Three free throws on three-point try or tap. Plus, ball for throw-in if intentional or flagrant. 6. Multiple Foul: a. One free throw for each foul: (1) No try involved. (2) Successful or unsuccessful two-point try or tap. (3) Successful three-point try or tap. b. Two free throws for each foul: (1) Intentional or flagrant foul. (2) Unsuccessful three-point try or tap. Plus, ball for throw-in if intentional or flagrant. NOTE: If one or both fouls of a multiple foul are flagrant, two free throws are awarded for each flagrant foul. Any player who commits a flagrant foul is disqualified. 7. In case of a false double foul or a false multiple foul, each foul carries its own penalty. 8. Fighting: a. Players on the court: (1) Corresponding number from each team – double flagrant fouls, all participants are disqualified, no free throws are awarded, ball is put in play at the point of interruption. (2) Numbers of participants are not corresponding – Flagrant fouls and disqualification for all participants, two free throws are awarded for the offended team for each additional player, offended team awarded a division line throw in. b. Bench personnel leaving the team bench during a fight or when a fight may break out: (1) Do NOT participate in the fight – nonparticipants are assessed flagrant fouls and disqualified. The head coach is assessed a maximum of one indirect technical foul (regardless of the number leaving the bench). If the number leaving the bench for each team is corresponding, no free throws are awarded, and the ball is put in play at the point of interruption. If the number leaving the bench for each team is unequal, a maximum of two free throws are awarded the offended team, followed by a division line throw-in opposite the table. (2) Participate in the fight – all participants are assessed flagrant fouls and disqualified. The head coach is assessed one indirect technical foul for each person leaving the bench and participating in the fight. If the number leaving the bench for each team is corresponding, no free throws are awarded, and the ball is put in play at the point of interruption. If the number leaving the bench for each team is unequal, two free throws are awarded the offended team for each additional person leaving the bench, followed by a division line throw-in opposite the table. NOTE: All fouls (except an indirect technical foul charged to the head coach) count toward the team’s foul count in the half.